Showing posts with label vGPU. Show all posts
Showing posts with label vGPU. Show all posts

Tuesday, November 5, 2013

GPU Requirements for RemoteFX on Windows Server 2012 R2

The Microsoft RDV team posted a new blog on GPU requirements for Remote FX in Windows Server 2012 R2.

“…In this blog post we’ll share our recommendations to help you understand the options available to you, and most importantly to help you make a decision on the cards that you can consider as you deploy a VDI solution with RemoteFX vGPU..”

The reduces the complexity and provides guidance in selecting the right GPU component to address the appropriate experience for your end users.

Source: http://blogs.msdn.com/b/rds/archive/2013/11/05/gpu-requirements-for-remotefx-on-windows-server-2012-r2.aspx

Thursday, March 28, 2013

TechNet: RemoteFX vGPU Setup and Configuration Guide for Windows Server 2012

A new TechNet Wiki was started by Jeroen van Eesteren (MSFT) recently related to setting up and configuring RemoteFX vGPU in Windows Server 2012. A very detailed wiki worthwhile checking out: RemoteFX vGPU Setup and Configuration Guide for Windows Server 2012

The contents of the Wiki:

1. What is RemoteFX?

2. Requirements for RemoteFX vGPU

3. Checking the requirements

4. Installation and configuration of RemoteFX vGPU

5. Frequently Asked Questions.

5.1 What are the requirements to use RemoteFX graphics acceleration by using the vGPU?.

5.2 How can I determine if my system has a SLAT supported processor?.

5.3 What types of vGPU are supported with RemoteFX?.

5.4 Can I use multiple types of GPUs?.

5.5 What versions of Windows are supported inside a virtual machine to use the vGPU?.

5.6 How can I determine the RemoteFX vGPU is utilized in a RemoteFX/RDP session?.

5.7 Are there any performance tests I can run to show the benefit of vGPU?.

5.8 I don’t see a difference between the vGPU and non-vGPU virtual machine?.

5.9 What performance counters are available to determine RemoteFX performance issues?.

5.10 I am seeing a blank screen when connecting to a Windows 8 Enterprise virtual machine with vGPU enabled?

5.11 What monitor configurations are supported when connecting to a Windows 8 Enterprise virtual machine with vGPU enabled?

Thursday, June 14, 2012

RDS Team: two new blog posts

imageI have blogged about many new features regarding RDS in Windows Server 8 and later Windows Server 2012 RC. The Microsoft RDS team released two new blog posts yesterday about Whats new in Windows Server 2012 RC and about RemoteFX VGPU. You can find the links below!

Remote Desktop Services “What’s New” in Windows Server 2012 Release Candidate ”…Hi, I’m Ben Meister from the Remote Desktop Virtualization team. We’ve been hard at work after the beta release earlier this year. This post highlights some of the features added and enhancements made in the Windows Server 2012 Release Candidate build. Special thanks to Snesha Foss and Shanmugam Kulandaivel for their major contributions to this post. By now there have been quite a few posts about Windows Server 2012 and the many features that Remote Desktop Services has introduced in this release. If you have not read them all, following are links…”
Source: http://blogs.msdn.com/b/rds/archive/2012/06/13/remote-desktop-services-what-s-new-in-windows-server-2012-release-candidate.aspx

Your desktop will be a rich DX11-based experience, and your virtual GPU should be too “…When you take Windows 8 Release Preview home and launch it, you’ll see a rich and immersive experience accelerated by a DX11 desktop. Your VDI solution should focus on bringing all of that to you, all while tackling the challenges of distance and connecting from anywhere. You’ll want a touch interface, smooth animations that give a tactile feel, and the richest set of applications and compatibility. You’ll want the ecosystem of software, hardware, and the Windows operating system to bring that together. When RemoteFX v1 released in Windows 7 SP1 early last year, we introduced a set of technologies for a rich PC-like experience for VDI. It was the first place where we introduced and emphasized host-side remoting, a render-capture-encode pipeline, a highly efficient GPU-based encode, throttling based on client activity, ad a DirectX-enabled virtual graphics processing unit (VGPU). All these ideas proliferate more in Windows 8 Release Preview, and the VGPU gets better…”
Source: http://blogs.msdn.com/b/rds/archive/2012/06/13/richvgpu.aspx